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Tetris Didn't Succeed at The Game Awards — Another Award Type Could Fix That

Whenever a prominent awards ceremony draws close, one notices a demand to include of new categories to recognize overlooked contributions and delight the hearts of followers who have specialized interests.

A fellow writer previously argued for a horror game category. That would be fantastic. Equally deserving are strategy board titles, representing a dedicated supporter's campaign. But they will have to forgive me when I prioritize just as with other blinkered fanatics, I have a cast-iron argument supporting my request is the most urgent and significant. This is the request: There should be an award type for logic-based games.

The Genre Classification Challenge

Organizing artistic expressions isn't exact; it’s very subjective, and it will always spark debates resulting in unclear classifications. It's understandable that cinema institutions don’t do it. Yet it remains an unavoidable compromise in the world of video games, which are so diverse they barely qualify one unified medium.

For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, while allowing diverse titles to compete fairly, specific award classifications remain vital.

Current Gaming Award Categories

The major gaming awards offer these classifications covering Action, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications successfully include many game types, allowing placement for numerous titles.

This doesn't apply to brain-teasing titles. No appropriate category exists to put them. Think about these this year’s best games, all very different: structural challenges in a particular game, fast-paced pattern recognition in a different title, engaging interpersonal challenges of a third title. Which classification works between these six categories? Nowhere, that’s where.

Recognition Challenges

There are dozens of brilliant puzzle games released every year without proper recognition in entertainment awards, if they accidentally match classification types such as Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.

  • An iconic brain-teaser received no recognition in any category during that awards season
  • A different innovative game was excluded during that ceremony
  • A beloved organization game was overlooked recently
  • Only a few logic titles barely qualified for small studio or handheld classifications

Importance of Logic Titles

Frequently they represent modest productions, yet the craft in brain-teasers is of massive significance. Well-known matching games stand as most engaged experiences in the world continuing this trend for many years.

The legendary block-stacking game challenges well-known building titles claiming status as highest-selling title ever; it’s also in the running as greatest title ever. Logic titles represent cornerstones for gaming as medium, and engaging with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have that issue. You could fill five nominees interesting, varied, worthy titles every year with ease — or rather, with difficulty, given the need to exclude numerous deserving experiences.

Restating the point, these represent titles that otherwise have no home in important events. Puzzle game makers function at the hard edge interactive creation, creating some of most fundamental forms within interactive entertainment. Similar to cinema stunt performers, they merit acknowledgment. We shouldn't delay decades.

JM
The writer

Jennifer Moore

A seasoned digital strategist with over a decade of experience in helping startups and enterprises optimize their online marketing campaigns.

OriginMax UK

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